HOMEBREW AND TABLE RULES
Here I will list any homebrew and table rules that will supersede or expand upon canon for the Hommlet campaign.
CAMPAIGN DISCUSSIONS AWAY FROM TABLE
- It is preferable that significant character-to-character discussions occur at the table. If you'd like to discuss something online:
- Check with the DM to confirm that the subject is allowable out of game time.
- Online discussions should primarily be used to speed up playtime at table, so accounting and loot distribution and downtime planning (strategizing "in town" between adventures) are the most likely candidates for online discussion.
- It is natural for PCs to disagree with one another, sometimes strongly, but be respectful and measured in any comments.
CHARACTER CREATION AND ADVANCEMENT
- ROLLING STATS: Roll four d6 and discard the lowest die for the six stats. If the total of these stats is below 73 total points, the character does not survive training and you may roll new PCs until this minimum threshold is met. If the minimum total is met but a stat is 6 or below, the player may opt to reroll a new character. The stat numbers can be arranged in any order the player desires.
- LEVELING UP AND HIT POINTS: When rolling hit points for a new level, ones may be re-rolled. Before rolling, the player also has the option to take the average for the level.
- XP ADVANCEMENT PACE: Medium.
- DIAGONAL MOVEMENT COSTS ONE SQUARE: On a grid map, creatures can move a number of 5' squares up to their speed, regardless of whether they are straight or diagonal. For instance, a movement of 30' is calculated as 6 squares regardless of diagonal movement. Terrain still affects speed.
- DIAGONAL RANGE ATTACKS COSTS ONE SQUARE: When attacking with a missile weapon or spell on a grid map, range is measured 5' per square, whether its path is straight or diagonal on the grid. For instance, a dagger with a long range of 30' can be thrown 6 grid squares, regardless of any diagonals. Area of effects for spells and effects will remain the same for all spells except line attacks such as Lightning Bolt, the length of which will be calculated like other ranged attacks. See Gridding Area of Effects.
- TBD: TBD
Between adventures, PC must choose a particular quality of life and pay the cost of maintaining that lifestyle.
One's lifestyle can affect the way other individuals and groups react. For example, when a PC leads an aristocratic lifestyle, it is easier for them to influence the nobles of the city than if they live in poverty. If one is poor or wretched, it will be difficult to influence people of higher station (officials, guards, merchants).
See more details here.
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